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This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

It is important to understand the probability of completing a Yahtzee. This depends on whether a particular Yahtzee is required or any Yahtzee.

The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. The distribution is as follows:.

There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or he is trying to maximize his average score.

Different strategies will also be required should he need to achieve a specific target. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.

If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.

So that with he keeps and will throw the 3. If he does not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that he has and re-roll the other dice.

With two pairs he will keep the higher pair. With no pair he will keep the highest die. Following this strategy gives him a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.

With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.

Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.

The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.

Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. It is important to note that the "Optimal" strategy simply maximises the average score.

It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.

In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.

It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.

Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.

It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: It is possible to calculate the maximum average score with different rules.

When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.

The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.

In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.

If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.

There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.

So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.

With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box. The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box.

The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box.

This increases the final expected score from The second best outcome is to score 24 in the 6s box. This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4. The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.

In normal gameplay the probability of scoring 1, is considerably less. For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.

A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses.

The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.

This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.

If you score 63 or over, add a bonus of 35 points. Total the scores in the lower section as well, adding points if you scored any additional Yahtzees in the game.

Then, add the upper and lower score together to figure out your grand total for the game. Determine who goes first. You can play Yahtzee in a group of at least 2 players.

If you have a big group, you can play in teams. To start the game, you first need to figure out who goes first.

To do so, each player or team rolls all 5 dice. You would add all the values of the dice together. The player or team with the highest score goes first.

Roll the dice the first time. You can roll your dice up to 3 times in a game of Yahtzee. Yahtzee comes with a cup or shaker in which you place the dice, shake, and then spill them on the table.

As you roll, you can strategize to try to maximize your score. In any roll, you can choose to keep some dice and re-roll others.

To start, roll all five dice. Say you roll a one, a three, a four, a five, and a six. You have a small straight with the three, four, five, and six.

This would come to 30 points. However, if you re-roll the one and get a two, you would have a large straight. This means 40 points. Roll the dice a second time.

If you're happy with your initial score, you can add your score to your card and complete your turn. However, you can also try for a higher score.

Choose which dice you want to keep and which you want to re-roll. In our above example, it would make the most sense to re-roll the one.

This way, you have a chance at a large straight. Say you roll the one and get a three. You still do not have a large straight.

However, you can roll the dice for a third time to try again. Roll the dice a third time. If you're still unhappy with your score, you can roll the dice one more time.

Once again, you can re-roll as many dice as you want. In our above example, say you re-roll the three you rolled in your second turn.

If you get a 2, you can score it as a large straight. However, if you get another number you can still score it as a small straight. You can also fill in one box in the upper level.

Keep going until each player has taken 13 turns. Every player rolls the dice 3 times each for 13 rounds. As you go, you need to try to fill in all your boxes.

Each box can only be filled in once, so make wise choices in terms of how you choose to count your scores. Maximize your chance at a Yahtzee.

Yahtzee is a game of both strategy and chance. There are steps you can take to maximize your chance at a Yahtzee each round.

Remember, after your first Yahtzee, each additional Yahtzee earns you points. Early in the game, anytime you have a chance for a Yahtzee, take it over settling for a lower score.

The earlier you score a Yahtzee, the better. This maximizes your chance at the point bonus. For example, don't score three 4's and two 2's as a full house.

Instead, re-roll the 2's to try for a second Yahtzee. Go for the 35 point bonus. Trying to decide where to score your round can sometimes be confusing.

However, keeping the 35 point bonus in mind can help you strategize. Higher scores with lower numbers, like the one and two boxes, are rare.

It's to your advantage to score in the upper section if you roll a high number of twos or ones. For example, say you roll four twos, a five, and a six.

You can score a 6 in either the two or six box. However, you should aim to score in the 2 box. The highest you can score in the two box would be an 8 or The highest you can score in the six box, conversely, is a 30 or a You don't want to fill up the six box with a low score.

Aim for straights early on. You do not want a "0" score in any of the lower boxes. These boxes have the potential for high point values.

Therefore, aim to get straights early on so you can then concentrating on going for Yahtzees. Be on the lookout for combinations like "two, three, four" or "four, five, six.

Score high Yahtzees in the upper section late in the game. A Yahtzee is fairly rare, even with good strategy. If the score is tight, it's late in the game, and you have not scored a Yahtzee yet, it might be worth it to score high Yahtzees in the upper section.

This usually guarantees you'll get the bonus, which may mean a higher score. For example, five sixes plus the 35 point bonus leaves you with 65 points.

A Yahtzee is only worth Yes, if the section is open, or you can take zero for anything, whenever you wish.

Not Helpful 3 Helpful If you get a second Yahtzee with fives, do you get to count the Yahtzee and 25 in your fives? Score 25 in your fives and add a check mark in the lower section for a bonus Yahtzee.

At the end of the game, multiply your check marks by for your total bonus Yahtzee score. Not Helpful 2 Helpful 6. Not Helpful 7 Helpful 9.

No, you write down the total you got for that number. For example, if you had only one "2," you could enter "2" in the twos row.

Obviously, if you don't have any twos, then it would be zero. Not Helpful 2 Helpful 4. You get 50 for the first Yahtzee and for each additional Yahtzee for each 'game'.

Not Helpful 7 Helpful 8. You just take the points into the top section, if you don't have that number or you can take the chance if not used.

Not Helpful 9 Helpful 9. Do you have to fill in a box after each turn or can you leave it blank and try again next try. You have to fill one in every time.

You have to fill in a 0 somewhere if you can't get anything else. Not Helpful 2 Helpful 3. Not Helpful 4 Helpful 4. You can complete your sixes spot or your Yahtzee--it's your choice.

The Yahtzee gets you a higher score, though. Not Helpful 8 Helpful 4. On the second or third Yahtzee, do you score just the point bonus, or fill in another score, like five sixes?

If you are playing with someone else, you would get behind in turns if you only take the bonus, so fill in another.

Not Helpful 9 Helpful 3. If I don't have any of the numbers on the top, can I put a "zero" in the ones place? Answer this question Flag as Where do I place the dice if I get a second Yahtzee?

If I mark my yahtzee out then roll a yahtzee, can I use it for something else? How can I determine the best strategy for my particular situation?

Can I carry the points in the upper section where I need it, if my yahtzee slot has a 0? Include your email address to get a message when this question is answered.

Already answered Not a question Bad question Other. By using this service, some information may be shared with YouTube.

Article Summary X To play Yahtzee, your goal is to score more points than any other player. Did this summary help you?

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